AXIOM Venture Capital · Global Industry Benchmark

The Global Entertainment Index

The industry benchmark for media & entertainment — a single, transparent reference point for every company in the business, public and private alike. Built from the world's listed entertainment names and deliberately weighted to elevate pure-plays and smaller firms over the megacaps that dominate conventional market-cap indices.

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AXIOM GEI · momentum
AXIOM GEI · selected period

Total-return basis (dividends reinvested), all constituents converted to USD. The AXIOM GEI is the headline series; equal-weight and cap-weight variants of the same basket are shown for context. Metrics above recompute for the selected timeframe.


Index level · base 1,000 at January 2016 · as of · updated hourly
Performance

Ten years, four lenses

The same 90-company global basket under four weighting schemes, versus the broad U.S. market. The contrast between them is the story of the decade in entertainment.

SeriesLevelTotal returnCAGRVolatilityMax drawdownSharpe

Volatility and Sharpe annualized from daily returns (2% risk-free). Correlation of AXIOM GEI to the S&P 500: 0.9 — a distinct benchmark, not a market proxy.

Design intent

Why de-emphasize the giants

If you weight an entertainment index by market value, it stops being an entertainment index. One company swamps everything.

On today's values, the five largest names — Apple, Alphabet, Amazon, Meta and Netflix — would be ~89% of a conventional cap-weighted version of this basket (the largest, Apple, 28.4% on its own). The "index" would simply track Big Tech, not entertainment.

We instead score every company on an importance tier (1–4) for how central entertainment is to the business, weight by that tier, and hold every name in a tier equally. Apple, Alphabet, Amazon and Meta are all present — but each at just 0.33%. Disney and the far smaller CD Projekt carry the same 1.34%. Size no longer decides influence — relevance does.

Tobias Jaeger

I want to be fair to the giants here — Apple, Alphabet, Amazon and Meta are extraordinary companies, and they all sit in this index too. It is really just a question of proportion: entertainment is a small part of what they do, so the moment you weight by market value, an “entertainment” benchmark quietly turns into a bet on hardware, advertising and e-commerce. What I wanted was the opposite — a lens on the companies for whom this is the whole business: the studios, the labels, the game makers, the streamers, the venues. That is the benchmark I kept wishing for as a CFO (and never quite found), so I built it.

— Tobias Jaeger
Composition

Where the index plays

The 90 names grouped into the major entertainment segments. Weight is the share of the index each segment carries; YTD, 6M, 1Y and 10Y are the index-weighted trailing returns.

Segment
Weight
YTD
6M
1Y
10Y

Bars scaled to the largest segment. YTD, 6M, 1Y and 10Y are index-weighted trailing returns (point-to-point) — not the return of a tradeable segment sub-index. “—” means too few names have a full window.

Constituents

90 companies, 15 countries, four tiers

Survivors of the original 2017 AXIOM universe mapped through a decade of mergers, refreshed with newer entrants and broadened across Europe, Japan, Korea, China and India. Returns are since each name's entry — search, sort and filter the full basket below.

Index history

A decade of consolidation

Entertainment churned violently between 2016 and 2026. Names left through takeovers, merged into new giants, or listed for the first time. Acquired names live on in the index through their corporate successors.

Removed acquired or delisted Transformed merged or renamed Added new listing or entrant
Methodology

How the index is built

Transparent by design. Full construction rules, data sources and caveats are in the methodology note.

01 Universe

Publicly-traded entertainment companies across 15 countries and major exchanges (New York, London, Paris, Tokyo, Seoul, Mumbai, Hong Kong and more), each converted to USD. 90 constituents spanning film & cinema, TV & cable, streaming, music, games, live events and radio, as of .

02 Importance tiers

Each company is hand-scored 1–4 for how central entertainment is to its business. Tier 1 (pure-play) counts 4×; tier 4 (peripheral, e.g. Apple) counts 1×.

03 Equal within tier

Names in the same tier carry identical weight, so a small pure-play counts as much as a giant. This is what elevates smaller firms and caps megacap dominance.

04 Rebalancing

Quarterly, on a total-return basis (dividends reinvested), base 1,000 at January 2016. Local prices are converted to USD; new entrants join at the first rebalance after listing.

📄  Read the methodology note (PDF)
Motivation

Why this Industry-specific Index

I'm a CFO, not an index provider — but I've wanted a benchmark like this for a long time. Here is the thinking behind it.

Finance runs on benchmarks. As a CFO, I am constantly asking how the companies I work with are performing against their peers and the wider sector. For most industries there is a clear reference point — a recognized index everyone knows. For media and entertainment, I could never find one that genuinely fit.

The broad-market indices are dominated by a handful of technology giants. Weight by market value and “entertainment” effectively becomes Apple, Alphabet and Amazon — not the studios, labels, game makers and venues that define the business day to day.

Assembling a decade of prices across dozens of markets, currencies and corporate changes had kept this on my wish-list for years. Building it with Claude is what finally made it achievable, for which I am genuinely grateful to Anthropic. Now that it exists, I am glad to share it with anyone who finds it useful.

So I built a straightforward, transparent benchmark of the companies that actually make up the industry, designed to keep the pure-play names in view rather than the megacaps. I am not claiming to have reinvented index construction — only to have built the version I always wanted and could never find.

Most of all, I hope it is genuinely useful to the people who run this industry. As a finance leader myself, I know how much easier the work becomes with a benchmark you can actually point to — and if this helps another CFO, investor or founder in media and entertainment frame a conversation, pressure-test a number, or simply see their corner of the business more clearly, then it has done exactly what I hoped. My aim is for it to be a shared reference the whole community can lean on, and I'm always happy to compare notes with fellow finance leaders who care about getting this right.

The Media CFO

Interested in the business of entertainment?

Tobias hosts The Media CFO — the show about the money, deals and dealmakers behind the global entertainment industry.

The Media CFO podcast cover
The Podcast & YouTube Show
The Media CFO

The world’s only show about the money, deals and dealmakers behind the global entertainment industry — deep conversations with the executives, founders and investors shaping film, television, music and games. Watch the full video episodes on YouTube, or listen wherever you get your podcasts.